Fictional places.
Autonomous characters.
Character intelligence.
We make fictional places
that feel alive.
We build digital places with their own time, characters, weather, routines and stories.
ConsentBar / 23:47
DumbTom
The bar is open. The rain hasn't stopped.
Location
Consent Bar
Status
Existing
AN ACTOR INSIDE THE WORLD
001 / 001
02 / THE PLACES
Not apps. Not feeds. Not dashboards. Places with their own time, people, moods and weather.
The internet could be stranger.
We are interested in the parts of the internet that behave more like places than products. You can visit them. Something might happen. And when you come back tomorrow, the place has moved on.
WEATHER
Rain / always possible
POPULATION
Rachel / Bobby / DumbTom
STATUS
The bar does not wait for you.
Consent Bar Stories / Book 01
POINT ZERO How They Met
Three days of rain. One drink. Two strangers.
A drifter walks into Consent Bar looking for nothing more than a drink. Rachel, the android bartender, has seen people like her before. Bobby isn't so easy to place.
What begins as a quiet conversation becomes a story about memory, identity, and the versions of the past we choose to believe.
03 / TWO WORLDS
3400 YEARS
04 / WHAT MAKES THEM ALIVE
The trick isn't making a convincing interface. The trick is making the place continue without you.
A world should have its own agenda.
Characters have schedules. Places have state. Events happen. Agents perceive what happened and decide what they want to do next. The world itself decides what actually happens.
Persistent places
A place has state beyond a single visit. Time advances. Characters continue behaving. Things happen while nobody is watching.
Autonomous characters
Characters are actors inside the world. They perceive events, think about situations, form intentions and request actions.
Cognition
Cognition connects perception, memory, reasoning and intention. It turns experience into understanding, and understanding into decisions and actions.
Reality has rules
A character can form an intention and request an action. The world checks that request against its rules, changes its state if valid, and records what actually happened. Intelligence can influence reality; it does not get to define reality.
05 / OUR CODE
A few principles for building things that don't feel like software.
We are FunnyFiction.
We're tired of the sterile internet.
Cookie banners. Infinite feeds. Empty dashboards. Interfaces designed to keep you clicking but nowhere worth actually being.
We want the opposite.
Places with weather. Characters with routines. Stories that don't need a notification to exist.
We build fictional places and let them become a little unpredictable.
We don't optimize interfaces.
We make places.
06 / THE STUDIO
Part studio.
Part strange little
laboratory.
FunnyFiction is a creative technology studio focused on persistent fictional places, autonomous characters and the infrastructure required to keep them alive.
07 / SAY HELLO